Open world games are familiar territory for Massive Entertainment. “The biggest difference was that the Tom Clancy’s The Division games we worked on were city-based open world,” Podlesnigg remarks. “Now we’ve added landscapes, space, speeders and spaceships to it. The biggest difference for us was, ‘How do we connect all of it together?’ But with Snowdrop, we have one of the best toolsets on the planet, which is powerful to work with and also fun.” One particular line of dialogue proved to be problematic. “We have the line, which is Kay Vess with ND-5 in the Trailblazer at the end of the mission, and they’re satisfied in accomplishing what they needed to accomplish. ND-5 asks, ‘Where are we going next?’ And her line is, ‘Anywhere we want.’ Believe it or not, we shot over 100 versions of that line to get the proper tone! We had to record that for the announcement trailer and kept sending it to Lucasfilm. People would be like, ‘Maybe here the tone can be different.’ A lot of notes from everybody! I hope that some of the lines we created become as iconic [as ‘I have a bad feeling about this.’].” Working on an established IP was fascinating. “Not everything exists in the movie and you have to extrapolate,” Erades observes. “It was interesting work to have to respect the IP and the vibe of Star Wars, but also make your own version and push it forward.”
